
Of course, even though the technology was aesthetically impressive, L.A. Games prior often hand-animated actor's facial performances via keyframing, an arduous and imperfect process used to simulate human emotion. The result was the first time a video game had truly, realistically animated and depicted the human face to the highest amount of detail. From there, this tech would composite each capture together to produce a highly detailed 3D model, which in this case was the heads of L.A. Dubbed "MotionScan" technology, this highly complex form of photogrammetry utilizes a system of several cameras capturing a subject from a variety of angles.

Noire was a huge factor in what made the game so special. Noire 2 in Development, Suggests New Rumor With the next generation of consoles coming this fall, the PS5 and Xbox Series X would be perfect for a sequel/continuation of the series. This MotionScan tech transformed the game from a pretty good detective mystery into a truly unique gaming experience, as fans had to reply on facial expressions and more to determine answers and clues. Noire was different because of the innovative facial capture technology used in the game.


Detective mysteries and investigative games are a dime a dozen throughout gaming history, but L.A. In many ways, Rockstar's noir detective tale was similar to many games that came before it. It wasn't until the PS4 and Xbox One where game visuals got as close to lifelike as possible, but there was one game that pushed the boundaries on the prior generation: L.A. Graphical fidelity saw a huge jump in quality between 2005-2007, and from there, gradually improved as developers started to come closer to photorealism in games. During the seventh console generation, the PS3 and Xbox 360 made the first jump to high definition graphics.
